The range of drawing [Optimization]
I have a big random generated labyrinth and it's lagging because there are to many rooms which i didn't see. I need to add short range of drawing to stop drowing rooms, which are so far from me. I tried to make it in bp, but calculating distance to many actors load a computer even more strongly. How can i fix it in engine. Can you give me idea or video guide from youtube. Thanks.
asked May 03 '18 at 02:36 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here