What is the significance of Replication Condition?
I need to know when should one use the replication condition. By default this property is None. The other options are Initial only, Owner only, Skip Owner, Simulated only etc....
The documentation on Epic site doesn't describe it in detail and only defines it. Does this condition have a bearing on performance?
asked May 03 '18 at 02:42 PM in Blueprint Scripting
You'll find that information here: https://docs.unrealengine.com/en-us/Gameplay/Networking/Actors/Properties/Conditions
If you've got any more questions let me know ;)
answered May 03 '18 at 04:06 PM
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