Getting bullets location when stopped
Hello i've made a blueprint script where when i click for example right mouse button it tells the bullet to stop.I'm using the stop projectile movement immediately node for this since i can't get the constrains to work properly.Anyway i would like to get the location when the bullet is stopped but if i set a variable where it gets the bullets location it gets the wrong location.Does anyone have any suggestion how i can proceed from this?
Thanks for the help.
asked May 03 '18 at 03:16 PM in Blueprint Scripting
Here you go. This works. I tested it out. Just add whatever script you want to this basic set up.
answered May 03 '18 at 09:00 PM
Nebula Games Inc
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