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関節から発生するよう指定したエフェクトを作成し、シーン上で確認したところ メッシュパーティクルが関節の回転値の影響を受けず、 発生した際の回転位置のまま関節に追従し不自然な見た目となってしまいます。

また、関節から発生するオーラエフェクトを作成したところ、ビルボードパーティクルが キャラクターのアニメーションの影響を受け周囲に飛び散ってしまい キャラクターの移動値に影響を受けずパーティクルが纏わりつくような表現ができず困っております。

上記問題の解決方法ご存知の方いらっしゃいましたらご教示いただけますと幸いです。 (関節の回転値、移動値、スケール値の影響を受けるかor受けないかがどこのパラメータで行われているか教えて頂けると有難いです。)

Product Version: UE 4.19
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asked May 03 '18 at 03:32 PM in Japanese

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answered May 04 '18 at 02:06 AM

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alwei STAFF
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