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Vignette without post processing volume

To use post process volume on mobile it has to have HDR mode turned on, but it impacts performance a lot so i'm trying to find way to add vignette without that volume.

I tried adding image to widget blueprint but its completely black. Is there any other way?

Product Version: UE 4.18
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asked May 03 '18 at 04:46 PM in Rendering

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There are second way to add vignette. It's to add a semitransparent frame mesh around the border with gradient texture on it.

  • Material domain: Surface

  • Blend: Modulate

  • Shading: Unlit

  • Render After DOF: unchecked

I really recommend you to make a polygon around screen to minimize the overdraw.

You also may use UI domain and add this material as a widget (I guess this may be a proper way).

alt text alt text alt text

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answered May 31 '18 at 10:10 PM

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avatar image MadElectron Jun 05 '18 at 01:14 PM

Thanks! Exactly what I was searching for

avatar image S-ed Jun 07 '18 at 01:44 PM

Here. Made an example vignette mesh (file in attachment, FBX not allowed, so it's in ZIP).

alt text

link text

avatar image S-ed Jun 07 '18 at 01:47 PM

And this is how it looks when radius and density is set properly: alt text

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You would have to do it all at the camera actor level. Start here and another link and another

As I am an also curious to learn more about on camera effects. Lets learn this stuff!

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answered May 03 '18 at 08:05 PM

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