I'm getting a packaging bug... Any ideas?

UATHelper: Packaging (Windows (64-bit)): WARNING: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that the “VC++ 2017 toolset” component is selected in the Visual Studio 2017 installation options.
PackagingResults: Warning: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that the “VC++ 2017 toolset” component is selected in the Visual Studio 2017 installation options.
UATHelper: Packaging (Windows (64-bit)): ERROR: Visual Studio 2015 must be installed in order to build this target.
PackagingResults: Error: Visual Studio 2015 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): Took 25.2012121s to run UnrealBuildTool.exe, ExitCode=5

UATHelper: Packaging (Windows (64-bit)): ERROR: Windows SDK v8.1 must be installed in order to build this target.
PackagingResults: Error: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): Took 3.6247643s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that the “VC++ 2017 toolset” component is selected in the Visual Studio 2017 installation options.
Windows SDK v8.1 must be installed in order to build this target.

Fix that and try again

The “VC++ 2017 toolset” component was selected in the Visual Studio 2017 installation options, and Windows SDK v8.1 wasn’t, but I uninstalled the destructible mesh plugin and it seems to be working now… Thanks for answering!