Can I force GPU Skinning?
CPU or GPU skinning, how does the Engine decide which one to use?
I found that for some of my skeletal meshes, unreal is using GPU skinning while for others, it is using CPU. More specifically, UE4 seems to be using CPU skinning for meshes with higher vert count, which seems weird to me and is causing performance issues for my game.
So, why is the Ungine doing this and is there a setting somewhere to force GPU skinning?
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