Simple question on "Set view target with blend"
Hi guys, i have a simple question, in the Level Blueprint i use the node "Set view target with blend" to change the view from Player Camera Component to an actor camera inside the level,in this case the blend work well, then i want to come back with the Player view, but in this case the blend not work and the current view "snap" to the player view, what i'm doing wrong ? I upload a screen shot of my graph to explain better my problem.
One silly question. Are you waiting for the Full 5 sec to go by? If you ever interrupt the blend before it finishes, the return will not work correctly. The blend does not store camera location during transition.
Could you test it by giving it enough time to finish the transition?
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