I have created my own level streaming volume that works while the game is running. I want similar functionality while working in the editor. However calling UGameplayStatics::LoadStreamLevel
or UGameplayStatics::UnloadStreamLevel
doesn’t work unless the game is running. Is there another way to load/unload or even show/hide the streaming levels while working in the editor via C++? Thanks!
Hello all!
Up!
I doubt that’s possible but I would be very interested in such feature. Anyone has an input on this one?