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Post process volume with level sequencer

Hi, I am currently trying to make a rising water level with post process effect. I used level sequencer to move the water plane and the post process volume up over time. When I play the sequence it plays properly, but after the sequence plays the post process volume goes back to its initial position where as the water plane stays in the final position. How do I get the pp volume to stay in the final position rather than go back to its original place?

Product Version: UE 4.19
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asked May 04 '18 at 10:31 AM in Everything Else

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If you right click on the track and choose Properties->When Finished, change the value to "Keep State".

All tracks have this ability that you can set individually. It defaults to a value you can set through config.

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answered May 05 '18 at 03:27 AM

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Max.Chen STAFF
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avatar image Shri_Charana May 05 '18 at 07:03 AM

Thank you. That helped!

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