Transculent Material Not Rendering over Fog

Hey guys

So I’m having this weird rendering problem where any transculent materials does not ‘render’ when they are overalapping a post process-based fog. Any idea how can this be solved?

Images showing how the materials are setuped and the issue

i’m pretty sure it has to do with the fact you’re using emissive together with your opacity.

I have a placed a cube with a glass material into some fog, and i had not this issue.

No still the same.

You’ve reminded me of another similar problem.
Any emissive material that’s opaque looses its ‘bloom’ whenever it’s also overlapping the post process fog.