Attaching two Actors together
I can't seem to get my TraceBox (actor) to follow the location/rotation of a Cube (actor), which has physics enabled, even though they have been attached when they spawn.
Script of the Cube and TraceBox spawning together and being attached (via the FaceSnapSoc socket):
Evidence that they are actually attaching (parenting) in-game:
Not sure what is going on here; thought it'd be a pretty straight forward practise, but i guess not :/ Oh yeah and everything is set to "Movable".
asked May 04 '18 at 04:19 PM in Blueprint Scripting
Hello, I might be mistaken but if you enable physics on an actor component (such as mesh) the root will not go with the simulated mesh. That could explain why the TraceBox does not follow the Cube.
Why I am saying this is that I had experienced something similar: When I turned my character into ragdoll, the mesh flew away but I always had to relocate the root (a collision) after the simulation was complete.
answered May 05 '18 at 12:20 PM
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