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Hitbox along sloped Surface / Ground (Wildstar)

Hi guys,
I've been thinking about how to handle this problem. In my third person game, I want the player to be able to aim on two axis, forward and right (not up/down). I'm using hitboxes for the attacks.

Now a problem arises: I want the player to be able to shoot up or down slopes, without having to aim up/down. The hitbox needs to adapt to the ground.
I've created a fine piece of art presenting the problem:

alt text

The red box is the hitbox. Brown is the ground and black is the player character.
The attack hitbox must conform to the ground, and the hitbox needs to be a single object, not multiples in a row if possible.

How would I tackle this? I think another game that uses a similar system is Wildstar. I'd love to know how they did their system, or at least how I could tackle this problem. Decals kinda behave like I want but I don't think they can be used for attack hitboxes.
Any tips?

Thanks for your time and help guys!

Product Version: UE 4.19
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asked May 04 '18 at 05:03 PM in C++ Programming

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blueshifted
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