How to check when a character animation stay's the same? (AKA When a character is AFK)

If you check the third person character’s animation blueprint, you will find that it has the variable Speed, that indicates the character’s speed. If it’s 0, the character is idle :wink:

Hi

So I’m new to Unreal Engine and I’m wondering if there’s a way to do this? In the blueprints can I check if the character animation stays the same and then, for example, display a message? I know how to print a message but just not how to check whether the character is idle (and I thought checking the idle animation would work to show if a character is AFK…). I’m using the preset 2D scrollable scene…

Thank you in advance!

Can you go and then print a message in there directly then?

Also, how do you do this without the animation blueprint but instead the character blueprint?