Engine crash - RawMeshBulkData != NULL
I have a clean compile - no errors at all. When i launch the editor (from VS) i get a breakpoint in file: StaticMesh.cpp at the below line..... i thought at first that maybe it was ProceduralMeshComponent use - i've removed that and still getting this error. it happens after it starts to compile shaders - each time is a different REMAINING shaders count left to compile..... Any guesses?
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