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How to make an inventory with DataTables?

I have an inventory system. It works fine, but i can only get it to work with one item, and setting up more items for it seems like a mess..

So i heard that i can use DataTables for an inventory system and it sounds VERY interesting. How could i do this with DataTables? I wanna store a bunch of items into one and be able to add items and use them and drop them and implement the system with a UI if possible. All with blueprint btw. Any help would be much appreciated (: thanks

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asked Aug 04 '14 at 12:54 PM in Blueprint Scripting

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avatar image gotgrassct Aug 05 '14 at 01:03 AM

Cool, thanks for all the answers guys!

avatar image Shadowriver Aug 05 '14 at 01:55 AM

Don't expect for people to do tutorial just for you, as you quastion is quite general.

Imo i think holding item object in array is good, use single class for item and just enable disable primitive components. Make functions framework on both item and class you holding inventory in to oparete array and items inside

avatar image Mahmut Oct 01 '14 at 01:24 PM

I have the same problem. Do you have an solution?

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Hi everyone,

I would check the forums at http;//forums.unrealengine.com. There are many users creating inventory systems and have a wealth of information, especially in the blueprint scripting section!

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answered Oct 01 '14 at 07:23 PM

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