Cross-Compiling for Linux on Windows

hello, I’m just trying to pack my game for linux.
I followed these instructions: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
I use the unreal engine 4.18. from git hub. The engine can be built for win64 and linux.

If I want to pack my game I get the following error message.

UATHelper: Packaging (Linux): Runtime/Core/Public\Windows/WIndowsPlatform.h(5,10): fatal error: ‘sal.h’ file not found

does anyone know the problem?

a quick google search has unfortunately not brought me further. apparently visual studio does not find the sal.h include.

I am working on the following system: Windows 10 Visual Studio 2017 Community

the amazon game lift plugin was not compiled for linux.