is this possible
is it possible to take a character blueprint and model out of one file into another? like for example take the default character from the third person example and put it into a first person example level? if not can someone help me figure out how to make a new character?
asked May 05 '18 at 07:27 PM in Using UE4
you could copy the contents of the content folder over but its not the ideal solution, and trying to copy over just the files you need can be a pain too since you could miss some. personally id advise looking into making characters because its a good skill to know but in the meantime theres a few other methods for you to try.
first from the main window with the scene click the green add new button located in the content browser, then select add feature or content pack. then select the one you want to add and say add to project. this will add all the files from that template to your current project. from there you will just need to add the character to the level and set its possession to auto posses player 0, or set the default pawn in the project settings. you can set the default pawn by opening the project settings (from main window edit then project settings(, then click maps and modes, and change default pawn class to the character that you want.
the other method to get the assets that you need is to create a project with the character you want so third person in your case and find the character blueprint. then right click the character in the content browser, then go to asset actions, and migrate. this will bring up a explorer window (after a few other popups about saving and things) then just specify the content folder of the project you want to move the files to. once the files are in the other project you will need to set the default pawn or place the character in the level as described above.
answered May 06 '18 at 12:04 AM
In theory, you should be able to by creating a project for both examples and copy-pasting the files from one project to the other in file explorer, though depending on the complexity of the examples you may have to adjust some settings and/or other stuff to get it to work properly.
answered May 05 '18 at 07:34 PM
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