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Where and how to use Get Game UserSettings -> Apply Settings

I'm obviously new to all this, and am in the process of building a Main Menu.

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At one point I saw a video telling me to call the Get Game User Settings -> Apply Settings off the Event Construct in my menu widget (This is working fine and loads the settings properly when i launch the game.

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I've Created an Apply Button to apply the settings (and save them to the file) however it doesn't seem to be doing so.

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I've tried setting the Apply Button up like below

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This is how I have my menu options opening and closing

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This is how I am setting my different resolutions

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The Problem I seem to be having is it's not saving the settings to the file so when I click the apply and it Get Game User Settings -> Save Settings it's reading from the file not getting the in game settings and then saving them. What am I missing here? Any help would be VERY MUCH appreciated!

Product Version: UE 4.19
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asked May 06 '18 at 06:40 AM in Blueprint Scripting

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Crazzyt9
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You have to use the GetGameUserSettings to change the settigns, instead of console commands! There is a SetResolution node in the GameUserSettings that you should use to set the new resolution. It should then save that resolution when you run apply and save game user settings :)

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answered May 06 '18 at 08:45 AM

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goncasmage
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avatar image Crazzyt9 May 06 '18 at 05:15 PM

Thank you so very much!

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