A simple question regarding moving static meshes...
I have got a simple question regarding moving static meshes and performance.
This is a simple BP Actor with a static mesh and I want it to appear to move, From X location to Y location based on player distance from the mesh. The three ways I can imagine it to happen is -
So, which of the following three methods would be the best (performance wise) considering this has to happen on a mobile device. I do not care about physics interaction, I just want the mesh to move/appear to move relative to the player distance from the static mesh
Thank you for your help in advance.
asked May 06 '18 at 06:44 AM in Blueprint Scripting
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