How to force shadows to appear ?
I'm planning to create a top-down lowpoly game. There wont be any static meshes, as the world will be proceduraly generated. This will be my first game using UE4, and I'm having troubles with shadows. As you may think, in my case, shadow are essential to the look of the game, and I don't think I'll have performances problem as it's a top-down.
Shadows disappear with distance, and I can't find a way to force displaying shadows.
Attempts to solve
It is not a problem. It is the way, cascaded shadow maps work. Just increase dynamic shadow distance as required.
answered May 06 '18 at 12:06 PM
When reducing distance, it seems to work fine, shadows wont show if I'm too far, but when I set it to a big distance it disappear before.
1 unit is 1 cm, right ?
If I set distance to 20000=200m, shadows disappear at something like 20m, and I can't increase that limit whatever distance I input. In fact, there seem to be another factor that limit shadow distance, but what ?
(Sun is set to movable, chair on copper too, everything else is untouched)
answered May 06 '18 at 03:59 PM
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