How to pass FString between Unreal and Lua？
Hi, I am using Lua and Unreal, meet some problem about FString and char* , when I pass chinese text, they can not be passed correctly input PringLog("nihao你好")
output LogTemp: Warning: nihao??
asked May 06 '18 at 09:17 AM in C++ Programming
Thats text encoding issue, you need to do proper conversion matching lua encoding, you might try UTF8_TO_TCHAR insted. You can read about character encoding here:
answered May 06 '18 at 07:47 PM
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