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Why physics wheels fall off in a mesh?

Hello everyone! I have question to developers: why physical wheels fail in Mesh\land and still often get stuck in them. How to fix it?

And for some reason I have to manually set an offset (additional offset) wheels, they were in their positions. T.'s initially all wheels are in the center of the root bones..

Sorry for possible bad translation :)

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Product Version: UE 4.19
physicswhell-1.png (138.6 kB)
physicwhell-2.png (150.7 kB)
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asked May 06 '18 at 10:52 AM in Using UE4

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