UMG Usage - Making A Special Health Bar
I'm actually trying to do a health bar, a bit like the one you can find in League of Legend for instance.
The health bar should have multiple section in it. Let's say that the player have 450 HP and i want a split every 50HP.
That means that my health bar should be slice in 9 for this example.
The thing is that I'm pretty sure that I need to create a base texture with at least a split in it and then try to tile that base on the maximum HP, but in fact I really can't manage to find a way to do so in the UMG.
I'm pretty it's fairly easy too and I will probably sound dumb but anyway if any of you have anything to say or to link that can help me get over this thing I'll be very gratefull.
asked May 06 '18 at 02:50 PM in Using UE4
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answered May 06 '18 at 05:37 PM
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