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How do I offset a Vector4 node?

I'm making a material function similar to NormalFromHeightmap but accepts Vector4 input (for quick testing). I've ran into the problem of offsetting the UV of the input. Since there's no "UV" pin for a Vector node, I'm stuck. Any help is appreciated!

Product Version: UE 4.19
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asked May 06 '18 at 09:52 PM in Rendering

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avatar image HarryHighDef May 07 '18 at 09:30 AM

Wherever you are getting the vector4 input from is probably where you should offset your UVs. If it is reading from a texture you can offset the UVs on it then pass the data into your node.

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