Why does my static mesh have weird mark pattern after lighting build?
I am using 4.4 update preview. I just imported a .fbx as static mesh, droped it in the scene and it looks ok before lighting build, but after I build, the mesh has some weird marks on it.
Anyone knows how to get rid of them ? Thank you.
It looks like you may need to setup a second channel UV for your lightmap. You can do this in your 3d modeling software that you are using.
If you have already setup a second channel for your lightmap make sure to increase the lightmap resolution in the mesh viewer/editor or the details panel. The default resolution is 32. Try something like 64, 128, 256 to see if that helps.
answered Aug 04 '14 at 07:33 PM
Tim Hobson ♦♦ STAFF
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