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Paper2D how to set up multiple character workflow that use the same spritesheet layout

So its fairly straightforward to use paper 2D for one character. Import the texture, generate the sprites, create the flipbooks, and use the flipbooks in Blueprint. It all works great.

However, how could I have easily have multiply character that use the same logic, the same flipbooks and sprites but a different source texture.

So I have multiply spritesheets all using the same layout and structure. Is there a way I can avoid having to go trough all the steps for every sheet over and over again. Imagine I have like 50 characters. So basically if this was 3D I would just change the texture parameter...

Any suggestions? Is there a solution for this?

Product Version: UE 4.19
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asked May 07 '18 at 11:11 AM in Blueprint Scripting

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