VR lens distortion via vertex shader. Possible?
To set things out, this is not VR-related, its in the right place.
Is it possible in Unreal 4 to create Vertex Displacement that affects all scene geometry without applying node displacement shader to every material on the scene? Something described here: https://www.youtube.com/watch?v=yJVkdsZc9YA Or in text here: http://www.gamasutra.com/blogs/BrianKehrer/20160125/264161/VR_Distortion_Correction_using_Vertex_Displacement.php
I have a shader in nodes and in HLSL that creates fisheye effect, but only way that I know, to make it work in UE is to copy it to every single material in the project. Do you know any better way to apply such effect?
asked May 07 '18 at 11:29 PM in Rendering
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