How could I know which RHI is performing on the currently running device

some of devices doesn’t support Vulkan.
if then UE4 automatically selects RHI as OpenGL ES.
and in that case, I couldn’t know my app running on OpenGL ES or Vulkan
So, is there proper way or correct way of getting current RHI on the current machine?
something like UE’s global API to get RHI name?

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FHardwareInfo::GetHardwareInfo(NAME_RHI)