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Wrong UMG culling if canvas is added to canvas

Hi! While trying to implement a 2d map with UMG I encountered a behavior which I think is a bug.

I'm adding widgets to a canvas which also have a canvas with an image in it. If I move these widgets out of the screen, they are culled away the moment the center leaves the screen. When using a widget without a canvas in it, it seems to work fine.

I created a simple example project in 4.18.2:

https://www.dropbox.com/s/u8j7hijpx0qt5c8/UMG_Culling.zip?dl=0

Thanks for looking into the issue!

Product Version: UE 4.18
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asked May 08 '18 at 02:01 PM in Bug Reports

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HCK
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avatar image Jeff A ♦♦ STAFF May 14 '18 at 02:20 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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