Wrong UMG culling if canvas is added to canvas
Hi! While trying to implement a 2d map with UMG I encountered a behavior which I think is a bug.
I'm adding widgets to a canvas which also have a canvas with an image in it. If I move these widgets out of the screen, they are culled away the moment the center leaves the screen. When using a widget without a canvas in it, it seems to work fine.
I created a simple example project in 4.18.2:
Thanks for looking into the issue!
asked May 08 '18 at 02:01 PM in Bug Reports
Follow this question
Once you sign in you will be able to subscribe for any updates here