Wrong UMG culling if canvas is added to canvas

Hi! While trying to implement a 2d map with UMG I encountered a behavior which I think is a bug.

I’m adding widgets to a canvas which also have a canvas with an image in it. If I move these widgets out of the screen, they are culled away the moment the center leaves the screen. When using a widget without a canvas in it, it seems to work fine.

I created a simple example project in 4.18.2:

Thanks for looking into the issue!

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Thanks