How to use OnTextCommitted from SEditableTextBox?

I’m trying to use an SEditableTextBox slate widget, and although it’s easy enough to place one in, I can’t find how to process the OnTextCommitted event. I can see that it uses a delegate type much like the SButton takes a delegate function, but how do I deal with the delegate type in my UI class and extract the committed FText?

The same way?

OnTextCommitted.AddDynamic (this, &ASomeClass::SomeFunction);

Where this you place object you want to call the function, and 2nd argument is a pointer to function that you want to be called

I don’t know if this answer is outdated but the code below works for me

    void SomeWidgetClass::Construct(const FArguments& args)
    {
    	TSharedRef VertBox = SNew(SVerticalBox);
    	
    	ChildSlot
    	[
    		VertBox
    	];
    	
    	VertBox->AddSlot()
    		.AutoHeight()
    		[
    			+ SHorizontalBox::Slot()
    			.VAlign(VAlign_Center)
    			[
    				SNew(SEditableTextBox)
    				.OnTextCommitted(FOnTextCommitted::CreateSP(this, &SomeWidgetClass::SetUserName))
    			]
    		];
    }
    
    void SomeWidgetClass::SetUserName(const FText& NewText, ETextCommit::Type TextType)
    {
    	//This will be called once the user presses enter when using a SEditableTextBox
    }




I moved to using UMG rather than pure slate, but thanks for replying, anyway.

old but left unanswered so a possible solution is adding the following class to the inheritance chain in h file:

public TSharedFromThis<Fsomeclass>

so we have :

class Fsomeclass : public  TSharedFromThis<Fsomeclass> , .. other inheritances 

make sure to declare on the cpp file :

DECLARE_DELEGATE_TwoParams(FOnTextCommitted, const FText&, ETextCommit::Type)

and now it should work.