UMG Detect Mouse Hover While Clicking
I am working on an inventory system where the player can drag items from box to box to re-arrange their inventory. The way I am doing this is having mouse pressed, mouse released and mouse hover events for every box using a transparent button. But if I start my click on one box, drag the mouse over to another box, it doesn't register the mouse hover over the second box until I release the mouse. Is there a way to detect mouse hover events whilst clicking?
asked May 08 '18 at 04:26 PM in Blueprint Scripting
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