Using Gyroscopes Orientation to move the players character camera around
So I have a third person project, but I set the camera to be first person. I want to use gyroscope in the project to move the follow camera around by moving the phone. I didn't find any documentation about this and I'm pretty new to unreal. I did look around ue4 answerhub, but I didn't find any sources that fit my needs. (Unreal version: 4.19.2, for iOS)
The only source I found is this link, but it doesn't provide much information.
asked May 09 '18 at 02:20 AM in Blueprint Scripting
If youre just meaning to do it by tilting the phone, I think the Tilt input event will be sufficient. it provides a vector of input axes from the gyroscope.
The example in the link was more for AR. Sounds like you want it to be more like using the tilt as a joystick.
answered May 09 '18 at 05:44 AM
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