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Using Gyroscopes Orientation to move the players character camera around

So I have a third person project, but I set the camera to be first person. I want to use gyroscope in the project to move the follow camera around by moving the phone. I didn't find any documentation about this and I'm pretty new to unreal. I did look around ue4 answerhub, but I didn't find any sources that fit my needs. (Unreal version: 4.19.2, for iOS)

The only source I found is this link, but it doesn't provide much information.

Product Version: UE 4.19
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asked May 09 '18 at 02:20 AM in Blueprint Scripting

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If youre just meaning to do it by tilting the phone, I think the Tilt input event will be sufficient. it provides a vector of input axes from the gyroscope.

The example in the link was more for AR. Sounds like you want it to be more like using the tilt as a joystick.

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answered May 09 '18 at 05:44 AM

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avatar image mightyenigma Jul 05 '18 at 06:32 PM

Be advised, however, that Android devices all send data to the Tilt event differently, and some don't give any data for Yaw when the phone is in landscape orientation (that's what I experienced on my Android device anyway when attempting the same thing)

avatar image MorekeysOfficial Jul 05 '18 at 07:44 PM

don't worry got it working thanks anyways

avatar image mightyenigma Jul 05 '18 at 08:19 PM

If you got it working on android in landscape, could you tell us how you did it? I have no been able to do it in my project.

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