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I need help with alot of unreal 4 items

Ok so I'm in a videogame design course I have 2 days to have my Deathmatch map handed in using unreal 4, I've researched a ton of videos, I suck at drawing and design so bought a few assets and grabbed free ones. I'm now in a rush to get things done. My teacher doesn't know animation software and can only read the books we follow for UE3 and Maya 2014 and 2015 from what I see. He has never used the software. Since UE3 is out of date and not supported after finishing VOL II mastering unreal engine he encouraged us to use Unreal 4. I bought a pennywise model Spent days attempting to use it finally modeled it how I want to use it gave it bones in Maya however the UVs broke I dunno why. Can I copy a static mesh uv map to my Remodeled version somehow? Original has a string and a balloon I removed. Replaced the bent arm with a flipped arm it looks good but the UVs not matching it anymore is a nightmare. Also how can I make the model an AI bot Yes I am sure some of these things are somewhere in youtube but with no idea how to ask google what I need I'm at a loss my teacher doesn't know and I stressed losing my mind with no sleep soaking in a bunch of online videos but not finding my answers. I'm attempting maya 2019 to see if it is any better but I'm losing hope fast. Next week is C++ so please don't tell me I need to code stuff as I barely know how. I'm pretty fast learner when taught correctly but google searches being my teacher has been unbelievably mindbogglingly frustrating. I'll do whatever I can to get this done but 48 hour clock is ticking. I can't watch much more youtube lol. But seriously please help me.

Product Version: UE 4.19
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asked May 09 '18 at 09:29 AM in Using UE4

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CleetSr388
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avatar image ThompsonN13 May 09 '18 at 02:41 PM

UV issue aside, creating ai bots is a bit of a complex topic and really beyond what can be provided on the answerhub. maybe if you just wanted the ai characters to move about then we may be able to help but if you wanted them to do anything meaningful like decision making thats way more complex. as for the uv part you will probably need to re unwrap the parts that you changed.

avatar image CleetSr388 May 10 '18 at 05:23 AM

And no matter how I do it Unreal will not take the skeleton I made so animations cant even play mesh just stands still. Can unreal let me manually make a joint system? I feel so defeated to make all days work something just only accomplished 30 mins model is perfectly imported into unreal 4 I have my version I cut and non cut there has to be a way for this to work. so its a boneless skeletal mesh I'm about to try to blueprint AI to no idea if this will even work lol.

avatar image CleetSr388 May 10 '18 at 05:27 AM

ok correction Unreal made its own skeleton however can't use my animation data from may I made and posted here bummer. oh well

avatar image CleetSr388 May 10 '18 at 05:34 AM

Ok I got the boned one to take with no animations for some reason, Animations just dont like unreal.

avatar image CleetSr388 May 12 '18 at 05:30 PM

Ok so I did all I could figure out hit the package button so I could hand it in yesturday however after building for well over an hour I got Build Failed. I have 16 gb ram gtx860m and an I74710HQ on my laptop and 24 gb gtx 970 quad amd 965 3.4 ghz on my desktop. If it failed on my laptop would it even be worth it to transfer to my desktop and try to build there or is the map just too broken too many errors to build? Its a mess I'll agree that much but I don't know whats wrong it listed so many things during the build process like I know I couldn't sift through it all myself but if that what you guys do here tell me what you need. I want to do more on this map but also if possible fix it as well lol.

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4 answers: sort voted first

Woah... So your UVs broke because you manipulated the mesh. Vertices in UV space correspond 1:1 to the verts of your mesh so by deleting/replacing some without first isolating the rest of the clusters is probably what broke your unwrap. Copying the Unwrap modifier from the original mesh probably won't help either because of the new/foreign verts you've injected to the mesh. I'd just do the UVs again or use flat-color textures to ignore the problem altogether.

Anyway, you might want to go to the LEARN tab of the Launcher and get the Multiplayer Shootout. Then block-copy all the functionality you need for your project. From the way you describe him/her - doubt your teacher will notice your flip. Good luck!

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answered May 09 '18 at 03:39 PM

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duderseb
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,Thank you both. Problem is i bought it fully done. But soon as i remove the balloon the uvs get all messed up. I'm just not that good correct it. I may have to leave holding a balloon. But still i need to ai it as bots for my deathmatch but its a static mesh not a skeletal mesh. I'm in super panic mode to have this done by tomorrow. I have a few minor things to fix but overall job will be done if i could just make these clowns ai bots. I tried using a skeleton autorigged in maya but when i imported it back to unreal all i got was a ball with joints in it lol.

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answered May 09 '18 at 04:20 PM

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CleetSr388
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avatar image ThompsonN13 May 09 '18 at 11:31 PM

character creation with rigging and animation and all can take quite awhile to complete. you may want to look into using some characters from the adversaries pack i think they have the same skeleton as the ue4 mannequin. or another idea that my be better for you would be to use miximo since they have a auto-rigging feature and a ton of characters and animations that you could use. what is the focus of your project? maybe the characters arent that big of a deal. in any case i included a few links below that may be of some help. the first is setting up characters in unreal, the second is mixamo for characters rigging and animations, and the last two are for the infinityblade characters.

https://www.youtube.com/watch?v=hRO82u1phyw&list=PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56

https://www.mixamo.com/#/?page=1&type=Character

https://www.unrealengine.com/marketplace/infinity-blade-characters

https://www.unrealengine.com/marketplace/infinity-blade-enemies

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ok I grabbed a low poly version cut it off at the wrists as the poly was hollow from the wrist into the waist so auto rigging would work. also once I did that and it did auto rig I had to repaint weights in maya. that took awhile. finally was adding a mocap run animation to it. Here is the final result I made its not pretty but it is still workable if Unreal will let me import it into my map I just need to Blueprint an ai to it for a bot. Few tweaks left of lighting in my map add some lifts and doors but this is my main attraction I want finished first the rest is just simple stuff. So its short but I don't require much more then that well maybe a jumping animation but I'm kinda tired and expecting no sleep trying to get this ready to hand in Friday! lol thanks for those links I will bookmark them they are awesome to still use.

https://www.youtube.com/watch?v=AzvR6avyUb0 Credit : Karnee

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answered May 10 '18 at 02:39 AM

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CleetSr388
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Ok so I got basics of 3 types of AI charger Turret and Patrol blueprints learned. The patrol is most useful to me. Now I'm gonna work on my map finish it up. I can at least get that done before I grab a 4 hour nap and tackle another day. I grabbed those freebies I might take advantage of some of those minions I like that spider but first off my map.

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answered May 10 '18 at 09:10 AM

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CleetSr388
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