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In VR a Pickup Asymmetric Floor Lamp keeps falling down after hitting play

I was wondering if anyone could help me out with this, and maybe the answer can help others out as well.

In VR I've made a pickup blueprint for my Floor Lamp which is'nt symmetrical, and when I hit play and I would go through the interior, the lamp has fallen on the floor. As though the gravity center point is not on the big marble stone. (See screenshotalt text)

And roughly what I've done is recreating the standard BP_pickup_Cube to my floor lamp.

Is there a special blueprint node for letting know where the dominant weight of the lamp should be? Or something else I must do so that the floor lamp is "Pickable" and standing as it should be?

Many thanks in advance!

Product Version: UE 4.19
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asked May 09 '18 at 03:08 PM in Blueprint Scripting

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