Get variable from randomly spawned actor?
asked May 09 '18 at 01:56 PM in Blueprint Scripting
its really situation dependent and how your setting things up. if your looking to just get the variable when the actor is spawned then add them to an array or something then the easiest way would be to drag off the return pin when spawning as thats a reference to the actor thats spawned. this will get you a reference and therefore access to all variables therein.
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