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Retargeting Animations cause crash

Hey,

Whenever I retarget animations it crashes. I did some working out and it is fine with other meshes. I have added a crash log that I get whenever it crashes though I can't understand it

Download

I really need this to work :'(

Thanks, All help is appreciated

P.S uploaded my FBX file of the model (no textures)


Log file open, 05/10/18 14:17:19

LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)

LogWindows: File 'aqProf.dll' does not exist

LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)

LogWindows: File 'VtuneApi.dll' does not exist

LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)

LogWindows: File 'VtuneApi32e.dll' does not exist

LogInit: Display: Running engine for game: Restart_Root

LogPlatformFile: Not using cached read wrapper

LogInit: Display: RandInit(1575698859) SRandInit(1575698859).

LogInit: Read version file with build ID '3709383'

LogInit: Overriding engine version to CL 3832480, compatible CL 3709383

LogInit: Registered custom module enumerator with build ID '3709383'

LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.

LogStats: Stats thread started at 0.378269

LogD3D11RHI: Aftermath initialized

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).

LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).

LogPluginManager: Mounting plugin Paper2D

LogPluginManager: Mounting plugin LightPropagationVolume

LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess

LogPluginManager: Mounting plugin GitSourceControl

LogPluginManager: Mounting plugin KDevelopSourceCodeAccess

LogPluginManager: Mounting plugin NullSourceCodeAccess

LogPluginManager: Mounting plugin PerforceSourceControl

LogPluginManager: Mounting plugin SubversionSourceControl

LogPluginManager: Mounting plugin UObjectPlugin

LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess

LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess

LogPluginManager: Mounting plugin XCodeSourceCodeAccess

LogPluginManager: Mounting plugin AssetManagerEditor

LogPluginManager: Mounting plugin AudioCapture

LogPluginManager: Mounting plugin FacialAnimation

LogPluginManager: Mounting plugin GameplayTagsEditor

LogPluginManager: Mounting plugin MobileLauncherProfileWizard

LogPluginManager: Mounting plugin PluginBrowser

LogPluginManager: Mounting plugin SpeedTreeImporter

LogPluginManager: Mounting plugin AlembicImporter

LogPluginManager: Mounting plugin CharacterAI

LogPluginManager: Mounting plugin HTML5Networking

LogPluginManager: Mounting plugin AndroidMedia

LogPluginManager: Mounting plugin AvfMedia

LogPluginManager: Mounting plugin ImgMedia

LogPluginManager: Mounting plugin MediaCompositing

LogPluginManager: Mounting plugin MediaPlayerEditor

LogPluginManager: Mounting plugin WmfMedia

LogPluginManager: Mounting plugin TcpMessaging

LogPluginManager: Mounting plugin UdpMessaging

LogPluginManager: Mounting plugin ActorSequence

LogPluginManager: Mounting plugin LevelSequenceEditor

LogPluginManager: Mounting plugin MatineeToLevelSequence

LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay

LogPluginManager: Mounting plugin OnlineSubsystemIOS

LogPluginManager: Mounting plugin OnlineSubsystem

LogPluginManager: Mounting plugin OnlineSubsystemNull

LogPluginManager: Mounting plugin OnlineSubsystemUtils

LogPluginManager: Mounting plugin AndroidDeviceProfileSelector

LogPluginManager: Mounting plugin AndroidMoviePlayer

LogPluginManager: Mounting plugin AndroidPermission

LogPluginManager: Mounting plugin AppleARKit

LogPluginManager: Mounting plugin AppleMoviePlayer

LogPluginManager: Mounting plugin ArchVisCharacter

LogPluginManager: Mounting plugin CableComponent

LogPluginManager: Mounting plugin CustomMeshComponent

LogPluginManager: Mounting plugin ExampleDeviceProfileSelector

LogPluginManager: Mounting plugin GoogleCloudMessaging

LogPluginManager: Mounting plugin ImmediatePhysics

LogPluginManager: Mounting plugin IOSDeviceProfileSelector

LogPluginManager: Mounting plugin LinuxDeviceProfileSelector

LogPluginManager: Mounting plugin LocationServicesBPLibrary

LogPluginManager: Mounting plugin MobilePatchingUtils

LogPluginManager: Mounting plugin OculusVR

LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found

LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR

LogPluginManager: Mounting plugin PhysXVehicles

LogPluginManager: Mounting plugin ProceduralMeshComponent

LogPluginManager: Mounting plugin RuntimePhysXCooking

LogPluginManager: Mounting plugin SteamVR

LogPluginManager: Mounting plugin WindowsMoviePlayer

LogInit: Using libcurl 7.47.1

LogInit: - built for x86_64-pc-win32

LogInit: - supports SSL with OpenSSL/1.0.2g

LogInit: - supports HTTP deflate (compression) using libz 1.2.8

LogInit: - other features:

LogInit: CURL_VERSION_SSL

LogInit: CURL_VERSION_LIBZ

LogInit: CURL_VERSION_IPV6

LogInit: CURL_VERSION_ASYNCHDNS

LogInit: CURL_VERSION_LARGEFILE

LogInit: CURL_VERSION_IDN

LogInit: CurlRequestOptions (configurable via config and command line):

LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate

LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy

LogInit: - bDontReuseConnections = false - Libcurl will reuse connections

LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.

LogInit: Build: ++UE4+Release-4.18-CL-3832480

LogInit: Engine Version: 4.18.3-3832480+++UE4+Release-4.18

LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18

LogInit: Net CL: 3709383

LogDevObjectVersion: Number of dev versions registered: 16

LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2

LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20

LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30

LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0

LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20

LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4

LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0

LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1

LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12

LogInit: Compiled (64-bit): Jan 12 2018 02:04:55

LogInit: Compiled with Visual C++: 19.00.24215.01

LogInit: Build Configuration: Development

LogInit: Branch Name: ++UE4+Release-4.18

LogInit: Command line:

LogInit: Base directory: E:/Majid Games/Epic Games/UE_4.18/Engine/Binaries/Win64/

LogInit: Installed Engine Build: 1

LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

LogInit: Object subsystem initialized

[2018.05.10-13.17.23:933][ 0]LogInit: Selected Device Profile: [Windows]

[2018.05.10-13.17.23:933][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]

[2018.05.10-13.17.24:003][ 0]LogInit: Computer: DESKTOP-G9P9CD7

[2018.05.10-13.17.24:003][ 0]LogInit: User: muham

[2018.05.10-13.17.24:003][ 0]LogInit: CPU Page size=4096, Cores=4

[2018.05.10-13.17.24:003][ 0]LogInit: High frequency timer resolution =2.929687 MHz

[2018.05.10-13.17.24:003][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)

[2018.05.10-13.17.24:003][ 0]LogMemory: Platform Memory Stats for Windows

[2018.05.10-13.17.24:003][ 0]LogMemory: Process Physical Memory: 271.50 MB used, 271.50 MB peak

[2018.05.10-13.17.24:003][ 0]LogMemory: Process Virtual Memory: 263.75 MB used, 263.75 MB peak

[2018.05.10-13.17.24:003][ 0]LogMemory: Physical Memory: 4011.71 MB used, 4138.88 MB free, 8150.59 MB total

[2018.05.10-13.17.24:003][ 0]LogMemory: Virtual Memory: 637.72 MB used, 4138.88 MB free, 134217728.00 MB total

[2018.05.10-13.17.25:673][ 0]LogInit: Using OS detected language (en-GB).

[2018.05.10-13.17.25:673][ 0]LogInit: Using OS detected locale (en-GB).

[2018.05.10-13.17.25:914][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.

[2018.05.10-13.17.27:711][ 0]LogInit: Setting process to per monitor DPI aware

[2018.05.10-13.17.31:605][ 0]LogD3D11RHI: D3D11 adapters:

[2018.05.10-13.17.31:691][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1050' (Feature Level 11_0)

[2018.05.10-13.17.31:691][ 0]LogD3D11RHI: 1987/0/4075 MB DedicatedVideo/DedicatedSystem /SharedSystem, Outputs:1, VendorId:0x10de

[2018.05.10-13.17.31:693][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)

[2018.05.10-13.17.31:693][ 0]LogD3D11RHI: 0/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414

[2018.05.10-13.17.31:693][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0

[2018.05.10-13.17.31:698][ 0]LogD3D11RHI: Creating new Direct3DDevice

[2018.05.10-13.17.31:698][ 0]LogD3D11RHI: GPU DeviceId: 0x1c81 (for the marketing name, search the web for "GPU Device Id")

[2018.05.10-13.17.31:698][ 0]LogWindows: EnumDisplayDevices:

[2018.05.10-13.17.31:699][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1050' (P:1 D:1)

[2018.05.10-13.17.31:699][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1050' (P:0 D:0)

[2018.05.10-13.17.31:699][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1050' (P:0 D:0)

[2018.05.10-13.17.31:699][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1050' (P:0 D:0)

[2018.05.10-13.17.31:699][ 0]LogWindows: DebugString: FoundDriverCount:4

[2018.05.10-13.17.31:699][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050

[2018.05.10-13.17.31:700][ 0]LogD3D11RHI: Driver Version: 388.43 (internal:23.21.13.8843, unified:388.43)

[2018.05.10-13.17.31:700][ 0]LogD3D11RHI: Driver Date: 11-27-2017

[2018.05.10-13.17.31:700][ 0]LogRHI: Texture pool is 1391 MB (70% of 1987 MB)

[2018.05.10-13.17.31:729][ 0]LogD3D11RHI: Async texture creation enabled

[2018.05.10-13.17.32:004][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)

[2018.05.10-13.17.32:015][ 0]LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (../../../../../Unreal Projects/Restart_Root/Intermediate/Shaders/WorkingDirectory/8744/).

[2018.05.10-13.17.32:015][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/muham /AppData/Local/Temp/UnrealShaderWorkingDir/27B09DA04F86E2810098F6B9CAC13C0E/'.

[2018.05.10-13.17.32:015][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.

[2018.05.10-13.17.35:227][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform

[2018.05.10-13.17.35:269][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform

[2018.05.10-13.17.35:311][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform

[2018.05.10-13.17.35:355][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform

[2018.05.10-13.17.35:429][ 0]LogTemp: Display: Loaded TP MacTargetPlatform

[2018.05.10-13.17.35:474][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform

[2018.05.10-13.17.35:522][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform

[2018.05.10-13.17.35:563][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform

[2018.05.10-13.17.35:598][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform

[2018.05.10-13.17.35:642][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform

[2018.05.10-13.17.35:685][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform

[2018.05.10-13.17.35:729][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform

[2018.05.10-13.17.35:772][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform

[2018.05.10-13.17.35:814][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform

[2018.05.10-13.17.35:901][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform

[2018.05.10-13.17.35:901][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform

[2018.05.10-13.17.36:035][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform

[2018.05.10-13.17.36:066][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform

[2018.05.10-13.17.36:330][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform

[2018.05.10-13.17.36:410][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform

[2018.05.10-13.17.36:492][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform

[2018.05.10-13.17.36:573][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform

[2018.05.10-13.17.36:659][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform

[2018.05.10-13.17.36:725][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform

[2018.05.10-13.17.36:725][ 0]LogTargetPlatformManager: Display: Building Assets For Windows

[2018.05.10-13.17.37:820][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB

[2018.05.10-13.17.38:585][ 0]LogDerivedDataCache: Loaded boot cache 0.76s 78MB C:/Users/muham/AppData /Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.

[2018.05.10-13.17.38:585][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/muham/AppData/Local /UnrealEngine/4.18/DerivedDataCache/Boot.ddc

[2018.05.10-13.17.38:585][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/Restart_Root/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

[2018.05.10-13.17.38:585][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.

[2018.05.10-13.17.38:585][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Unreal Projects/Restart_Root/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

[2018.05.10-13.17.38:586][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.

[2018.05.10-13.17.38:672][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.

[2018.05.10-13.17.38:686][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/muham/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable

[2018.05.10-13.17.38:701][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5

[2018.05.10-13.17.38:702][ 0]LogSlate: Using Freetype 2.6.0

[2018.05.10-13.17.38:777][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

[2018.05.10-13.17.38:777][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

[2018.05.10-13.17.45:693][ 0]LogInit: Selected Device Profile: [Windows]

[2018.05.10-13.17.47:450][ 0]LogSimplygon: Simplygon DLL not present - disabling.

[2018.05.10-13.17.47:496][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging

[2018.05.10-13.17.47:508][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction

[2018.05.10-13.17.47:517][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available

[2018.05.10-13.17.47:517][ 0]LogMeshReduction: No automatic mesh merging module available

[2018.05.10-13.17.47:517][ 0]LogMeshMerging: No automatic mesh merging module available

[2018.05.10-13.17.47:713][ 0]LogNetVersion: Restart_Root , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 539518045)

[2018.05.10-13.17.48:613][ 0]LogAssetRegistry: FAssetRegistry took 0.0272 seconds to start up

[2018.05.10-13.17.54:460][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.312059 seconds

[2018.05.10-13.17.54:477][ 0]LogUObjectArray: 35870 objects as part of root set at end of initial load.

[2018.05.10-13.17.54:477][ 0]LogUObjectAllocator: 7363704 out of 0 bytes used by permanent object pool.

[2018.05.10-13.17.54:477][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool

[2018.05.10-13.17.54:635][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

[2018.05.10-13.18.11:187][ 0]LogTcpMessaging: Initializing TcpMessaging bridge

[2018.05.10-13.18.11:223][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

[2018.05.10-13.18.13:040][ 0]LogMaterial: Uniform references updated for custom material expression Custom.

[2018.05.10-13.18.14:272][ 0]SourceControl: Source control is disabled

[2018.05.10-13.18.14:272][ 0]SourceControl: Source control is disabled

[2018.05.10-13.18.14:341][ 0]SourceControl: Source control is disabled

[2018.05.10-13.18.14:392][ 0]SourceControl: Source control is disabled

[2018.05.10-13.18.15:306][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance

[2018.05.10-13.18.15:523][ 0]LogOcInput: OculusInput pre-init called

[2018.05.10-13.18.16:038][ 0]LogEngine: Initializing Engine...

[2018.05.10-13.18.16:041][ 0]LogHMD: Failed to initialize OpenVR with code 110

[2018.05.10-13.18.17:225][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s

[2018.05.10-13.18.17:225][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s

[2018.05.10-13.18.17:355][ 0]LogAIModule: Creating AISystem for world Untitled

[2018.05.10-13.18.17:372][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)

[2018.05.10-13.18.17:469][ 0]LogInit: FAudioDevice initialized.

[2018.05.10-13.18.17:562][ 0]LogDerivedDataCache: Saved boot cache 0.09s 78MB C:/Users/muham/AppData /Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.

[2018.05.10-13.18.17:577][ 0]LogInit: Texture streaming: Enabled

[2018.05.10-13.18.17:669][ 0]LogEngineSessionManager: EngineSessionManager initialized

[2018.05.10-13.18.18:073][ 0]LogInit: Transaction tracking system initialized

[2018.05.10-13.18.19:304][ 0]BlueprintLog: New page: Editor Load

[2018.05.10-13.18.21:924][ 0]LocalizationService: Localization service is disabled

[2018.05.10-13.18.24:068][ 0]LogConsoleResponse: Display:

[2018.05.10-13.18.27:138][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb

[2018.05.10-13.18.27:139][ 0]LogCook: Display: Mobile HDR setting 1

[2018.05.10-13.18.27:139][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0

[2018.05.10-13.18.27:527][ 0]LogFileCache: Scanning file cache for directory 'E:/Majid Games/Unreal Projects/Restart_Root/Content/' took 0.07s

[2018.05.10-13.18.31:877][ 0]SourceControl: Source control is disabled

[2018.05.10-13.18.31:877][ 0]Cmd: MAP LOAD FILE="../../../../../Unreal Projects/Restart_Root/Content /ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3

[2018.05.10-13.18.32:190][ 0]LightingResults: New page: Lighting Build

[2018.05.10-13.18.32:315][ 0]MapCheck: New page: Map Check

[2018.05.10-13.18.32:315][ 0]LightingResults: New page: Lighting Build

[2018.05.10-13.18.36:167][ 0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap

[2018.05.10-13.18.36:233][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)

[2018.05.10-13.18.36:246][ 0]Cmd: MAP CHECKDEP NOCLEARLOG

[2018.05.10-13.18.36:284][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 37.297ms to complete.

[2018.05.10-13.18.36:284][ 0]LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 4.406

[2018.05.10-13.18.36:650][ 0]LogCollectionManager: Loaded 0 collections in 0.002199 seconds

[2018.05.10-13.18.36:723][ 0]LogFileCache: Scanning file cache for directory 'E:/Majid Games/Unreal Projects/Restart_Root/Saved/Collections/' took 0.01s

[2018.05.10-13.18.36:723][ 0]LogFileCache: Scanning file cache for directory 'E:/Majid Games/Unreal Projects/Restart_Root/Content/Developers/muham/Collections/' took 0.01s

[2018.05.10-13.18.36:723][ 0]LogFileCache: Scanning file cache for directory 'E:/Majid Games/Unreal Projects/Restart_Root/Content/Collections/' took 0.01s

[2018.05.10-13.18.36:723][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds

[2018.05.10-13.18.36:731][ 0]LogContentBrowser: Native class hierarchy populated in 0.0076 seconds. Added 2363 classes and 519 folders.

[2018.05.10-13.18.36:782][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.

[2018.05.10-13.18.39:629][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.

[2018.05.10-13.18.39:804][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.

[2018.05.10-13.18.39:991][ 0]LogSlate: Took 0.057738 seconds to synchronously load lazily loaded font '../.. /../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)

[2018.05.10-13.18.40:016][ 0]LogSlate: Took 0.022779 seconds to synchronously load lazily loaded font '../.. /../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)

[2018.05.10-13.18.40:046][ 0]LogSlate: Took 0.025095 seconds to synchronously load lazily loaded font '../.. /../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)

[2018.05.10-13.18.40:433][ 0]LogRenderer: Reallocating scene render targets to support 932x528 Format 10 NumSamples 1 (Frame:1).

[2018.05.10-13.18.40:800][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.

[2018.05.10-13.18.40:800][ 0]LogLoad: (Engine Initialization) Total time: 91.07 seconds

[2018.05.10-13.18.40:800][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds

[2018.05.10-13.18.40:800][ 0]LogExternalProfiler: Found external profiler: VSPerf

[2018.05.10-13.18.40:800][ 0]LogExternalProfiler: Using external profiler: VSPerf

[2018.05.10-13.18.41:196][ 0]LogContentStreaming: Texture pool size now 1000 MB

[2018.05.10-13.18.41:463][ 0]LogSlate: Took 0.023306 seconds to synchronously load lazily loaded font '../.. /../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)

[2018.05.10-13.18.44:185][ 9]LogAssetRegistry: Asset discovery search completed in 55.5949 seconds

[2018.05.10-13.18.44:194][ 9]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)

[2018.05.10-13.18.44:194][ 9]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000063 seconds (updated 0 objects)

[2018.05.10-13.24.21:793][459]LogSlate: Took 0.013491 seconds to synchronously load lazily loaded font '../.. /../Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf' (157K)

[2018.05.10-13.24.21:871][459]LogContentBrowser: Verbose: The majority of assets in the view are of type: Skeleton

[2018.05.10-13.24.39:008][730]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/MyCharatcer/Animations/Locomotion/ThirdPerson_Jump.ThirdPerson_Jump

[2018.05.10-13.24.39:008][730]LogAnimationCompression: Recompressing (AnimSequence /Engine /Transient.ThirdPerson_Jump) using current/default (AnimCompress_RemoveLinearKeys_0) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)

[2018.05.10-13.24.39:029][730]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/MyCharatcer/Animations/Locomotion/ThirdPerson_Jump.ThirdPerson_Jump

[2018.05.10-13.24.39:029][730]LogAnimationCompression: Recompressing (AnimSequence /Engine /Transient.AnimSequence_0) using current/default (AnimCompress_RemoveLinearKeys_1) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)

[2018.05.10-13.24.39:044][730]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/MyCharatcer/Animations/Locomotion/ThirdPersonJump_Loop.ThirdPersonJump_Loop

[2018.05.10-13.24.39:044][730]LogAnimationCompression: Recompressing (AnimSequence /Engine /Transient.ThirdPersonJump_Loop) using current/default (AnimCompress_RemoveLinearKeys_2) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)

[2018.05.10-13.24.39:077][730]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/MyCharatcer/Animations/Locomotion/ThirdPersonJump_Loop.ThirdPersonJump_Loop

[2018.05.10-13.24.39:077][730]LogAnimationCompression: Recompressing (AnimSequence /Engine /Transient.AnimSequence_1) using current/default (AnimCompress_RemoveLinearKeys_3) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)

[2018.05.10-13.24.39:118][730]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/MyCharatcer/Animations/Locomotion/ThirdPersonJump_Start.ThirdPersonJump_Start

[2018.05.10-13.24.39:118][730]LogAnimationCompression: Recompressing (AnimSequence /Engine /Transient.ThirdPersonJump_Start) using current/default (AnimCompress_RemoveLinearKeys_3) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)

[2018.05.10-13.24.39:145][730]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/MyCharatcer/Animations/Locomotion/ThirdPersonJump_Start.ThirdPersonJump_Start

[2018.05.10-13.24.39:146][730]LogAnimationCompression: Recompressing (AnimSequence /Engine /Transient.AnimSequence_2) using current/default (AnimCompress_RemoveLinearKeys_5) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)

[2018.05.10-13.24.39:170][730]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/MyCharatcer/Animations/Locomotion/ThirdPersonIdle.ThirdPersonIdle

[2018.05.10-13.24.39:171][730]LogAnimationCompression: Recompressing (AnimSequence /Engine /Transient.ThirdPersonIdle) using current/default (AnimCompress_RemoveLinearKeys_1) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)

[2018.05.10-13.24.39:274][730]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/MyCharatcer/Animations/Locomotion/ThirdPersonWalk.ThirdPersonWalk

[2018.05.10-13.24.39:275][730]LogAnimationCompression: Recompressing (AnimSequence /Engine /Transient.ThirdPersonWalk) using current/default (AnimCompress_RemoveLinearKeys_5) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)

[2018.05.10-13.24.39:319][730]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/MyCharatcer/Animations/Locomotion/ThirdPersonRun.ThirdPersonRun

[2018.05.10-13.24.39:319][730]LogAnimationCompression: Recompressing (AnimSequence /Engine /Transient.ThirdPersonRun) using current/default (AnimCompress_RemoveLinearKeys_4) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)

[2018.05.10-13.24.39:836][731]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.297 s

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: === Handled ensure: ===

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error:

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: Ensure condition failed: !Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() && !FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:D:\Build \++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp] [Line: 760]

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: Nans found on Bounds for Primitive SkeletalMeshComponent0: Origin X=0.000 Y=0.000 Z=173298225430840534368256.000, BoxExtent X=95436626380338126389248.000 Y=88130058402486271606784.000 Z=173298225430840534368256.000, SphereRadius inf

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: Stack:

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000052E12786 UE4Editor- Core.dll!UnknownFunction []

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000052BB123A UE4Editor- Core.dll!UnknownFunction []

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000052BCB906 UE4Editor- Core.dll!UnknownFunction []

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000037C13DA9 UE4Editor- Renderer.dll!UnknownFunction []

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x00000000505AF0FB UE4Editor- Engine.dll!UnknownFunction []

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000050617699 UE4Editor- Engine.dll!UnknownFunction []

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000050540C28 UE4Editor- Engine.dll!UnknownFunction []

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x000000004EFAD454 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x000000004EF41EA3 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x000000004EC17FA4 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x000000004E4263ED UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x000000004E707AF5 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x000000004E7058C6 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x000000004EFB4AC6 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000E5195A26 UE4Editor.exe!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000E51A5430 UE4Editor.exe!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000E51A54AA UE4Editor.exe!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000E51B2379 UE4Editor.exe!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000E51B3D57 UE4Editor.exe!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000806A8364 KERNEL32.DLL!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x0000000080CC7091 ntdll.dll!UnknownFunction []

[2018.05.10-13.24.39:837][731]LogOutputDevice: Error:

[2018.05.10-13.24.39:840][731]LogStats: SubmitErrorReport - 0.000 s

[2018.05.10-13.24.40:560][731]LogStats: SendNewReport - 0.720 s

[2018.05.10-13.24.40:560][731]LogStats: FDebug::EnsureFailed - 1.021 s

[2018.05.10-13.24.40:560][731]LogUnrealMath: Error: FMatrix::InverseFast(), trying to invert a NIL matrix, this results in NaNs! Use Inverse() instead.

[2018.05.10-13.24.40:561][731]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.001 s

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: === Handled ensure: ===

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error:

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: Ensure condition failed: false [File:D:\Build\++UE4+Release- 4.18+Compile\Sync\Engine\Source\Runtime\Core\Private\Math\Matrix.cpp] [Line: 8]

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: FMatrix::InverseFast(), trying to invert a NIL matrix, this results in NaNs! Use Inverse() instead.

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: Stack:

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x0000000052E12786 UE4Editor- Core.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x0000000052BB123A UE4Editor- Core.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x0000000052BCB906 UE4Editor- Core.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x0000000052BB1651 UE4Editor- Core.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004E3541CB UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004EF6664C UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004EF420D6 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004EC17FA4 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004E4263ED UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004E707AF5 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004E7058C6 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004EFB4AC6 UE4Editor- UnrealEd.dll!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x00000000E5195A26 UE4Editor.exe!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x00000000E51A5430 UE4Editor.exe!UnknownFunction []

[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x00000000E51A54AA UE4Editor.exe!UnknownFunction []

[2018.05.10-13.24.40:562][731]LogOutputDevice: Error: [Callstack] 0x00000000E51B2379 UE4Editor.exe!UnknownFunction []

[2018.05.10-13.24.40:562][731]LogOutputDevice: Error: [Callstack] 0x00000000E51B3D57 UE4Editor.exe!UnknownFunction []

[2018.05.10-13.24.40:562][731]LogOutputDevice: Error: [Callstack] 0x00000000806A8364 KERNEL32.DLL!UnknownFunction []

[2018.05.10-13.24.40:562][731]LogOutputDevice: Error: [Callstack] 0x0000000080CC7091 ntdll.dll!UnknownFunction []

[2018.05.10-13.24.40:562][731]LogOutputDevice: Error:

[2018.05.10-13.24.40:566][731]LogStats: SubmitErrorReport - 0.000 s

[2018.05.10-13.24.40:820][731]LogStats: SendNewReport - 0.254 s

[2018.05.10-13.24.40:820][731]LogStats: FDebug::EnsureFailed - 0.260 s

[2018.05.10-13.24.40:820][731]LogWindows: Windows GetLastError: The operation completed successfully. (0)


Product Version: UE 4.18
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asked May 15 '18 at 01:25 PM in Using UE4

avatar image

Do Not Revive Me
10 2 5

avatar image GuaiamuStudio May 10 '18 at 07:59 PM

Hello, You have this problem only retargeting animations of 1 specific character?

avatar image Do Not Revive Me May 11 '18 at 11:19 AM

yes and it's the charatcer that i have uploaded

avatar image GuaiamuStudio May 11 '18 at 12:29 PM

You have another character to test the retargeting? I think it may be a problem with this specific FBX you imported. Maybe it's version.

avatar image Do Not Revive Me May 14 '18 at 05:52 PM

I tested with multiple characters from mixamo and one I made myself (auto-rigged on mixamo) and they all work but this one character which I auto rigged on mixamo doesn't.

Thanks,

avatar image GuaiamuStudio May 14 '18 at 07:04 PM

There's any problem if you send me a link to download the model and test it here?

avatar image Do Not Revive Me May 14 '18 at 09:30 PM

OK I have added a download to it in a zip file

Thanks,

avatar image GuaiamuStudio May 15 '18 at 01:40 PM

Thanks, i'm not in my home right now but i will do some tests and i answer you soon.

avatar image GuaiamuStudio May 15 '18 at 11:34 PM

Hello! Well, i made a lot of tests here but i don't found any errors or crashes while i was doing then:

alt text

it happens this bug only, but i think it's because their skeletons and scales are different, but i don't found any errors, i even animated it's leg and imported on Unreal and worked fine. alt text

I know it can be a little strange question, but you already tried to retarget using this model with no textures\materials?

print1.png (219.2 kB)
print2.png (505.5 kB)
avatar image Do Not Revive Me May 18 '18 at 07:52 PM

I tried retargeting it without materials but it still didn't work. I am thinking of just uploading the character in a separate project and see if it works then

avatar image Do Not Revive Me May 18 '18 at 09:30 PM

Retargeting in a new project didn't fix it.

avatar image GuaiamuStudio May 18 '18 at 10:35 PM

I see :/ I'm sorry i don't work on Mixamo, so i don't know exactly what's happing with the model when you try to retarget :( I don't know if it's a problem with the model because of their skeleton or something like that, we will have to wait someone who works on it or already saw this problem before. I'm sorry friend :(

avatar image Do Not Revive Me May 19 '18 at 10:26 AM

Oh OK, Thanks for trying to help

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