Hey,
Whenever I retarget animations it crashes. I did some working out and it is fine with other meshes. I have added a crash log that I get whenever it crashes though I can’t understand it
I really need this to work :’(
Thanks, All help is appreciated
P.S uploaded my FBX file of the model (no textures)
Log file open, 05/10/18 14:17:19
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine for game: Restart_Root
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1575698859) SRandInit(1575698859).
LogInit: Read version file with build ID ‘3709383’
LogInit: Overriding engine version to CL 3832480, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID ‘3709383’
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.378269
LogD3D11RHI: Aftermath initialized
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to
virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3832480
LogInit: Engine Version: 4.18.3-3832480+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Jan 12 2018 02:04:55
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:
LogInit: Base directory: E:/Majid Games/Epic Games/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for
permanent pool.
LogInit: Object subsystem initialized
[2018.05.10-13.17.23:933][ 0]LogInit: Selected Device Profile: [Windows]
[2018.05.10-13.17.23:933][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.05.10-13.17.24:003][ 0]LogInit: Computer: DESKTOP-G9P9CD7
[2018.05.10-13.17.24:003][ 0]LogInit: User: muham
[2018.05.10-13.17.24:003][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.05.10-13.17.24:003][ 0]LogInit: High frequency timer resolution =2.929687 MHz
[2018.05.10-13.17.24:003][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2018.05.10-13.17.24:003][ 0]LogMemory: Platform Memory Stats for Windows
[2018.05.10-13.17.24:003][ 0]LogMemory: Process Physical Memory: 271.50 MB used, 271.50 MB peak
[2018.05.10-13.17.24:003][ 0]LogMemory: Process Virtual Memory: 263.75 MB used, 263.75 MB peak
[2018.05.10-13.17.24:003][ 0]LogMemory: Physical Memory: 4011.71 MB used, 4138.88 MB free, 8150.59 MB
total
[2018.05.10-13.17.24:003][ 0]LogMemory: Virtual Memory: 637.72 MB used, 4138.88 MB free, 134217728.00 MB
total
[2018.05.10-13.17.25:673][ 0]LogInit: Using OS detected language (en-GB).
[2018.05.10-13.17.25:673][ 0]LogInit: Using OS detected locale (en-GB).
[2018.05.10-13.17.25:914][ 0]LogTextLocalizationManager: No specific localization for ‘en-GB’ exists, so the ‘en’
localization will be used.
[2018.05.10-13.17.27:711][ 0]LogInit: Setting process to per monitor DPI aware
[2018.05.10-13.17.31:605][ 0]LogD3D11RHI: D3D11 adapters:
[2018.05.10-13.17.31:691][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1050’ (Feature Level 11_0)
[2018.05.10-13.17.31:691][ 0]LogD3D11RHI: 1987/0/4075 MB DedicatedVideo/DedicatedSystem
/SharedSystem, Outputs:1, VendorId:0x10de
[2018.05.10-13.17.31:693][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.05.10-13.17.31:693][ 0]LogD3D11RHI: 0/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem,
Outputs:0, VendorId:0x1414
[2018.05.10-13.17.31:693][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.05.10-13.17.31:698][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.05.10-13.17.31:698][ 0]LogD3D11RHI: GPU DeviceId: 0x1c81 (for the marketing name, search the web for
“GPU Device Id”)
[2018.05.10-13.17.31:698][ 0]LogWindows: EnumDisplayDevices:
[2018.05.10-13.17.31:699][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1050’ (P:1 D:1)
[2018.05.10-13.17.31:699][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1050’ (P:0 D:0)
[2018.05.10-13.17.31:699][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1050’ (P:0 D:0)
[2018.05.10-13.17.31:699][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1050’ (P:0 D:0)
[2018.05.10-13.17.31:699][ 0]LogWindows: DebugString: FoundDriverCount:4
[2018.05.10-13.17.31:699][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050
[2018.05.10-13.17.31:700][ 0]LogD3D11RHI: Driver Version: 388.43 (internal:23.21.13.8843, unified:388.43)
[2018.05.10-13.17.31:700][ 0]LogD3D11RHI: Driver Date: 11-27-2017
[2018.05.10-13.17.31:700][ 0]LogRHI: Texture pool is 1391 MB (70% of 1987 MB)
[2018.05.10-13.17.31:729][ 0]LogD3D11RHI: Async texture creation enabled
[2018.05.10-13.17.32:004][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2018.05.10-13.17.32:015][ 0]LogShaderCompilers: Guid format shader working directory is 3 characters bigger than
the processId version (…/…/…/…/…/Unreal Projects/Restart_Root/Intermediate/Shaders/WorkingDirectory/8744/).
[2018.05.10-13.17.32:015][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/muham
/AppData/Local/Temp/UnrealShaderWorkingDir/27B09DA04F86E2810098F6B9CAC13C0E/’.
[2018.05.10-13.17.32:015][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.05.10-13.17.35:227][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.05.10-13.17.35:269][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.05.10-13.17.35:311][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.05.10-13.17.35:355][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.05.10-13.17.35:429][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.05.10-13.17.35:474][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.05.10-13.17.35:522][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.05.10-13.17.35:563][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.05.10-13.17.35:598][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.05.10-13.17.35:642][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2018.05.10-13.17.35:685][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2018.05.10-13.17.35:729][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2018.05.10-13.17.35:772][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2018.05.10-13.17.35:814][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2018.05.10-13.17.35:901][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2018.05.10-13.17.35:901][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2018.05.10-13.17.36:035][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.05.10-13.17.36:066][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.05.10-13.17.36:330][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.05.10-13.17.36:410][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.05.10-13.17.36:492][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.05.10-13.17.36:573][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.05.10-13.17.36:659][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.05.10-13.17.36:725][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.05.10-13.17.36:725][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.05.10-13.17.37:820][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.05.10-13.17.38:585][ 0]LogDerivedDataCache: Loaded boot cache 0.76s 78MB C:/Users/muham/AppData
/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.05.10-13.17.38:585][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/muham/AppData/Local
/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2018.05.10-13.17.38:585][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Unreal Projects/Restart_Root/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.05.10-13.17.38:585][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.05.10-13.17.38:585][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/Unreal Projects/Restart_Root/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.05.10-13.17.38:586][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.05.10-13.17.38:672][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2018.05.10-13.17.38:686][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/muham/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.05.10-13.17.38:701][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.05.10-13.17.38:702][ 0]LogSlate: Using Freetype 2.6.0
[2018.05.10-13.17.38:777][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.05.10-13.17.38:777][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.05.10-13.17.45:693][ 0]LogInit: Selected Device Profile: [Windows]
[2018.05.10-13.17.47:450][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.05.10-13.17.47:496][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.05.10-13.17.47:508][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.05.10-13.17.47:517][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.05.10-13.17.47:517][ 0]LogMeshReduction: No automatic mesh merging module available
[2018.05.10-13.17.47:517][ 0]LogMeshMerging: No automatic mesh merging module available
[2018.05.10-13.17.47:713][ 0]LogNetVersion: Restart_Root , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0
(Checksum: 539518045)
[2018.05.10-13.17.48:613][ 0]LogAssetRegistry: FAssetRegistry took 0.0272 seconds to start up
[2018.05.10-13.17.54:460][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2
prioritized culture(s) in 0.312059 seconds
[2018.05.10-13.17.54:477][ 0]LogUObjectArray: 35870 objects as part of root set at end of initial load.
[2018.05.10-13.17.54:477][ 0]LogUObjectAllocator: 7363704 out of 0 bytes used by permanent object pool.
[2018.05.10-13.17.54:477][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.05.10-13.17.54:635][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.05.10-13.18.11:187][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.05.10-13.18.11:223][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group
230.0.0.1:6666.
[2018.05.10-13.18.13:040][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2018.05.10-13.18.14:272][ 0]SourceControl: Source control is disabled
[2018.05.10-13.18.14:272][ 0]SourceControl: Source control is disabled
[2018.05.10-13.18.14:341][ 0]SourceControl: Source control is disabled
[2018.05.10-13.18.14:392][ 0]SourceControl: Source control is disabled
[2018.05.10-13.18.15:306][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.05.10-13.18.15:523][ 0]LogOcInput: OculusInput pre-init called
[2018.05.10-13.18.16:038][ 0]LogEngine: Initializing Engine…
[2018.05.10-13.18.16:041][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.05.10-13.18.17:225][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data
asset - 0.000 s
[2018.05.10-13.18.17:225][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.05.10-13.18.17:355][ 0]LogAIModule: Creating AISystem for world Untitled
[2018.05.10-13.18.17:372][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48
kHz using 32 bits per sample (channel mask 0x3)
[2018.05.10-13.18.17:469][ 0]LogInit: FAudioDevice initialized.
[2018.05.10-13.18.17:562][ 0]LogDerivedDataCache: Saved boot cache 0.09s 78MB C:/Users/muham/AppData
/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.05.10-13.18.17:577][ 0]LogInit: Texture streaming: Enabled
[2018.05.10-13.18.17:669][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.05.10-13.18.18:073][ 0]LogInit: Transaction tracking system initialized
[2018.05.10-13.18.19:304][ 0]BlueprintLog: New page: Editor Load
[2018.05.10-13.18.21:924][ 0]LocalizationService: Localization service is disabled
[2018.05.10-13.18.24:068][ 0]LogConsoleResponse: Display:
[2018.05.10-13.18.27:138][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.05.10-13.18.27:139][ 0]LogCook: Display: Mobile HDR setting 1
[2018.05.10-13.18.27:139][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags.
DelegateIsBound: 0
[2018.05.10-13.18.27:527][ 0]LogFileCache: Scanning file cache for directory ‘E:/Majid Games/Unreal
Projects/Restart_Root/Content/’ took 0.07s
[2018.05.10-13.18.31:877][ 0]SourceControl: Source control is disabled
[2018.05.10-13.18.31:877][ 0]Cmd: MAP LOAD FILE="…/…/…/…/…/Unreal Projects/Restart_Root/Content
/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.05.10-13.18.32:190][ 0]LightingResults: New page: Lighting Build
[2018.05.10-13.18.32:315][ 0]MapCheck: New page: Map Check
[2018.05.10-13.18.32:315][ 0]LightingResults: New page: Lighting Build
[2018.05.10-13.18.36:167][ 0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
[2018.05.10-13.18.36:233][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2018.05.10-13.18.36:246][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.05.10-13.18.36:284][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 37.297ms to
complete.
[2018.05.10-13.18.36:284][ 0]LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 4.406
[2018.05.10-13.18.36:650][ 0]LogCollectionManager: Loaded 0 collections in 0.002199 seconds
[2018.05.10-13.18.36:723][ 0]LogFileCache: Scanning file cache for directory ‘E:/Majid Games/Unreal
Projects/Restart_Root/Saved/Collections/’ took 0.01s
[2018.05.10-13.18.36:723][ 0]LogFileCache: Scanning file cache for directory ‘E:/Majid Games/Unreal
Projects/Restart_Root/Content/Developers/muham/Collections/’ took 0.01s
[2018.05.10-13.18.36:723][ 0]LogFileCache: Scanning file cache for directory ‘E:/Majid Games/Unreal
Projects/Restart_Root/Content/Collections/’ took 0.01s
[2018.05.10-13.18.36:723][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2018.05.10-13.18.36:731][ 0]LogContentBrowser: Native class hierarchy populated in 0.0076 seconds. Added 2363
classes and 519 folders.
[2018.05.10-13.18.36:782][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003
seconds. Added 0 classes and 0 folders.
[2018.05.10-13.18.39:629][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002
seconds. Added 0 classes and 0 folders.
[2018.05.10-13.18.39:804][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003
seconds. Added 1 classes and 2 folders.
[2018.05.10-13.18.39:991][ 0]LogSlate: Took 0.057738 seconds to synchronously load lazily loaded font ‘…/…
/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2018.05.10-13.18.40:016][ 0]LogSlate: Took 0.022779 seconds to synchronously load lazily loaded font ‘…/…
/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2018.05.10-13.18.40:046][ 0]LogSlate: Took 0.025095 seconds to synchronously load lazily loaded font ‘…/…
/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2018.05.10-13.18.40:433][ 0]LogRenderer: Reallocating scene render targets to support 932x528 Format 10
NumSamples 1 (Frame:1).
[2018.05.10-13.18.40:800][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in
0.0003 seconds. Added 1 classes and 2 folders.
[2018.05.10-13.18.40:800][ 0]LogLoad: (Engine Initialization) Total time: 91.07 seconds
[2018.05.10-13.18.40:800][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.05.10-13.18.40:800][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2018.05.10-13.18.40:800][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2018.05.10-13.18.41:196][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2018.05.10-13.18.41:463][ 0]LogSlate: Took 0.023306 seconds to synchronously load lazily loaded font ‘…/…
/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2018.05.10-13.18.44:185][ 9]LogAssetRegistry: Asset discovery search completed in 55.5949 seconds
[2018.05.10-13.18.44:194][ 9]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds
(found 0 objects)
[2018.05.10-13.18.44:194][ 9]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000063 seconds
(updated 0 objects)
[2018.05.10-13.24.21:793][459]LogSlate: Took 0.013491 seconds to synchronously load lazily loaded font ‘…/…
/…/Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2018.05.10-13.24.21:871][459]LogContentBrowser: Verbose: The majority of assets in the view are of type: Skeleton
[2018.05.10-13.24.39:008][730]LogAnimationCompression: Building Anim DDC data for AnimSequence
/Game/MyCharatcer/Animations/Locomotion/ThirdPerson_Jump.ThirdPerson_Jump
[2018.05.10-13.24.39:008][730]LogAnimationCompression: Recompressing (AnimSequence /Engine
/Transient.ThirdPerson_Jump) using current/default (AnimCompress_RemoveLinearKeys_0)
bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
[2018.05.10-13.24.39:029][730]LogAnimationCompression: Building Anim DDC data for AnimSequence
/Game/MyCharatcer/Animations/Locomotion/ThirdPerson_Jump.ThirdPerson_Jump
[2018.05.10-13.24.39:029][730]LogAnimationCompression: Recompressing (AnimSequence /Engine
/Transient.AnimSequence_0) using current/default (AnimCompress_RemoveLinearKeys_1)
bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
[2018.05.10-13.24.39:044][730]LogAnimationCompression: Building Anim DDC data for AnimSequence
/Game/MyCharatcer/Animations/Locomotion/ThirdPersonJump_Loop.ThirdPersonJump_Loop
[2018.05.10-13.24.39:044][730]LogAnimationCompression: Recompressing (AnimSequence /Engine
/Transient.ThirdPersonJump_Loop) using current/default (AnimCompress_RemoveLinearKeys_2)
bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
[2018.05.10-13.24.39:077][730]LogAnimationCompression: Building Anim DDC data for AnimSequence
/Game/MyCharatcer/Animations/Locomotion/ThirdPersonJump_Loop.ThirdPersonJump_Loop
[2018.05.10-13.24.39:077][730]LogAnimationCompression: Recompressing (AnimSequence /Engine
/Transient.AnimSequence_1) using current/default (AnimCompress_RemoveLinearKeys_3)
bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
[2018.05.10-13.24.39:118][730]LogAnimationCompression: Building Anim DDC data for AnimSequence
/Game/MyCharatcer/Animations/Locomotion/ThirdPersonJump_Start.ThirdPersonJump_Start
[2018.05.10-13.24.39:118][730]LogAnimationCompression: Recompressing (AnimSequence /Engine
/Transient.ThirdPersonJump_Start) using current/default (AnimCompress_RemoveLinearKeys_3)
bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
[2018.05.10-13.24.39:145][730]LogAnimationCompression: Building Anim DDC data for AnimSequence
/Game/MyCharatcer/Animations/Locomotion/ThirdPersonJump_Start.ThirdPersonJump_Start
[2018.05.10-13.24.39:146][730]LogAnimationCompression: Recompressing (AnimSequence /Engine
/Transient.AnimSequence_2) using current/default (AnimCompress_RemoveLinearKeys_5)
bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
[2018.05.10-13.24.39:170][730]LogAnimationCompression: Building Anim DDC data for AnimSequence
/Game/MyCharatcer/Animations/Locomotion/ThirdPersonIdle.ThirdPersonIdle
[2018.05.10-13.24.39:171][730]LogAnimationCompression: Recompressing (AnimSequence /Engine
/Transient.ThirdPersonIdle) using current/default (AnimCompress_RemoveLinearKeys_1)
bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
[2018.05.10-13.24.39:274][730]LogAnimationCompression: Building Anim DDC data for AnimSequence
/Game/MyCharatcer/Animations/Locomotion/ThirdPersonWalk.ThirdPersonWalk
[2018.05.10-13.24.39:275][730]LogAnimationCompression: Recompressing (AnimSequence /Engine
/Transient.ThirdPersonWalk) using current/default (AnimCompress_RemoveLinearKeys_5)
bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
[2018.05.10-13.24.39:319][730]LogAnimationCompression: Building Anim DDC data for AnimSequence
/Game/MyCharatcer/Animations/Locomotion/ThirdPersonRun.ThirdPersonRun
[2018.05.10-13.24.39:319][730]LogAnimationCompression: Recompressing (AnimSequence /Engine
/Transient.ThirdPersonRun) using current/default (AnimCompress_RemoveLinearKeys_4)
bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
[2018.05.10-13.24.39:836][731]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.297 s
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: === Handled ensure: ===
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error:
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: Ensure condition failed:
!Primitive->Bounds.BoxExtent.ContainsNaN() && !Primitive->Bounds.Origin.ContainsNaN() &&
!FMath::IsNaN(Primitive->Bounds.SphereRadius) && FMath::IsFinite(Primitive->Bounds.SphereRadius) [File:D:\Build
++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp] [Line: 760]
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: Nans found on Bounds for Primitive
SkeletalMeshComponent0: Origin X=0.000 Y=0.000 Z=173298225430840534368256.000, BoxExtent
X=95436626380338126389248.000 Y=88130058402486271606784.000 Z=173298225430840534368256.000,
SphereRadius inf
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: Stack:
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000052E12786 UE4Editor-
Core.dll!UnknownFunction []
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000052BB123A UE4Editor-
Core.dll!UnknownFunction []
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000052BCB906 UE4Editor-
Core.dll!UnknownFunction []
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000037C13DA9 UE4Editor-
Renderer.dll!UnknownFunction []
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x00000000505AF0FB UE4Editor-
Engine.dll!UnknownFunction []
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000050617699 UE4Editor-
Engine.dll!UnknownFunction []
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x0000000050540C28 UE4Editor-
Engine.dll!UnknownFunction []
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x000000004EFAD454 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.39:836][731]LogOutputDevice: Error: [Callstack] 0x000000004EF41EA3 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x000000004EC17FA4 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x000000004E4263ED UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x000000004E707AF5 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x000000004E7058C6 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x000000004EFB4AC6 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000E5195A26
UE4Editor.exe!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000E51A5430
UE4Editor.exe!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000E51A54AA
UE4Editor.exe!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000E51B2379
UE4Editor.exe!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000E51B3D57
UE4Editor.exe!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x00000000806A8364
KERNEL32.DLL!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error: [Callstack] 0x0000000080CC7091 ntdll.dll!UnknownFunction []
[2018.05.10-13.24.39:837][731]LogOutputDevice: Error:
[2018.05.10-13.24.39:840][731]LogStats: SubmitErrorReport - 0.000 s
[2018.05.10-13.24.40:560][731]LogStats: SendNewReport - 0.720 s
[2018.05.10-13.24.40:560][731]LogStats: FDebug::EnsureFailed - 1.021 s
[2018.05.10-13.24.40:560][731]LogUnrealMath: Error: FMatrix::InverseFast(), trying to invert a NIL matrix, this results
in NaNs! Use Inverse() instead.
[2018.05.10-13.24.40:561][731]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.001 s
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: === Handled ensure: ===
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error:
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: Ensure condition failed: false [File:D:\Build++UE4+Release-
4.18+Compile\Sync\Engine\Source\Runtime\Core\Private\Math\Matrix.cpp] [Line: 8]
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: FMatrix::InverseFast(), trying to invert a NIL matrix, this
results in NaNs! Use Inverse() instead.
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: Stack:
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x0000000052E12786 UE4Editor-
Core.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x0000000052BB123A UE4Editor-
Core.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x0000000052BCB906 UE4Editor-
Core.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x0000000052BB1651 UE4Editor-
Core.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004E3541CB UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004EF6664C UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004EF420D6 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004EC17FA4 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004E4263ED UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004E707AF5 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004E7058C6 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x000000004EFB4AC6 UE4Editor-
UnrealEd.dll!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x00000000E5195A26
UE4Editor.exe!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x00000000E51A5430
UE4Editor.exe!UnknownFunction []
[2018.05.10-13.24.40:561][731]LogOutputDevice: Error: [Callstack] 0x00000000E51A54AA
UE4Editor.exe!UnknownFunction []
[2018.05.10-13.24.40:562][731]LogOutputDevice: Error: [Callstack] 0x00000000E51B2379
UE4Editor.exe!UnknownFunction []
[2018.05.10-13.24.40:562][731]LogOutputDevice: Error: [Callstack] 0x00000000E51B3D57
UE4Editor.exe!UnknownFunction []
[2018.05.10-13.24.40:562][731]LogOutputDevice: Error: [Callstack] 0x00000000806A8364
KERNEL32.DLL!UnknownFunction []
[2018.05.10-13.24.40:562][731]LogOutputDevice: Error: [Callstack] 0x0000000080CC7091 ntdll.dll!UnknownFunction
[]
[2018.05.10-13.24.40:562][731]LogOutputDevice: Error:
[2018.05.10-13.24.40:566][731]LogStats: SubmitErrorReport - 0.000 s
[2018.05.10-13.24.40:820][731]LogStats: SendNewReport - 0.254 s
[2018.05.10-13.24.40:820][731]LogStats: FDebug::EnsureFailed - 0.260 s
[2018.05.10-13.24.40:820][731]LogWindows: Windows GetLastError: The operation completed successfully. (0)