Media Player Causing Stutters and FPS Dips

Essentially, I’m running four media players through event tracks. They all run into the same master material and are used as texture object parameters. So they should be quite efficient. I suppose I should note that these are 4K videos (24fps) as they conform to a 4K UV map. (Btw, I’m pretty sure that the engine caps media textures at “2304^2 px” but I could be wrong.)

Anyways, the problem is that whenever the event track activates my blueprint, I begin to have fps issues. Originally, I thought this was a V-Sync issue, but after extensive testing, I don’t believe that’s the cause. I do have a quite capable rig as well, GTX 1070, i7 6700k, SSDs, 32GB RAM, and a 1440p 144hz monitor. So I’m not sure what the issue is with the media players.

To specify the frame rate dips, I get 110fps then drop 20-40fps, then on top of that once every second or two it literally stutters and then jumps ahead. This is of course, very frustrating since the media players are a huge component of my scene, as I have a stack of TVs that utilize them.

Hi Darthadin,

I have a couple questions:

  1. Does your monitor have GSync?
  2. Do you have the Geforce Experience overlay enabled?

if you have either of these try disabling them and testing the issue again. Otherwise if the issue persists we can dig deeper into this.

Hey, !

Sorry for the delayed response, I do have the Geforce overlay enabled. I will disable that, and see if it makes a difference. My monitor does have AMD Freesync, but I disabled it as well as V-Sync on NVIDIA’s control panel.

Did disabling the Geforce overlay solve the FPS drop you are experiencing?

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.