Add Model lod/cull distance

Is possible add to a model lod/cull distance to hide at x distance ?

Hi Hgdavidy,

I believe what you are looking for is a Cull Distance Volume. You can set the size (mass) of an object contained inside it and then the distance you want the object to be culled at.

https://docs.unrealengine/latest/INT/Engine/Actors/Volumes/index.html

Thanks, TJ

No, i see that, but i like setup different models with different cull/lod in the individual model setup like normal lods, for best management and movable objects around the map. (Like in this unity screens ://answers.unity3d/storage/temp/26425-unity+hidden+lod0.jpg)

Then just create normal LOD’s and instead of a whole model for the 3rd one, you could just delete all vertices except of one and then use it as a lod channel: ?v=MH-icn_L2mk

Hi Hgdavidy,

We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you still have questions about this, please feel free to post back here.

Thanks, TJ

Unfortunately this aproach doesn’t work, as you can’t import single vertex mesh in UE4.