Trouble with getting data from compute shader
Hello everyone! I try to develop compute shader for Marching Cubes algorithm. I setup all using Temaran guide https://github.com/Temaran/UE4ShaderPluginDemo
I successfully setup shader but have the problem data exchange between shader and C++ program.
I upload around 700 Mb voxel data to shader but when I try to get more 31 Kb data from shader I get only zeros. When I get less data, all fine.
I actually need to take more 10 Mb data back. How can I achieve this?
Data is stored in AppendStructuredBuffer and I copy it with this code:
If total_size less than 450, all works fine but I have much more triangles in out.
asked May 10 '18 at 10:32 AM in Rendering
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