How to break a looping?
Hi, I'd like to know how not to have a loop. I explain it: I'm playing a game where you have to squat down to not be seen for a while. But if I do not crouch down the problem, the police play an animation but in loop, and even if I leave the area completely. So I'd like to break this loop so I don't have this loop animation.
Thanks in advance :)
asked May 10 '18 at 12:16 PM in Blueprint Scripting
seems like you just want the police guy to stop after the second animation, if thats the case then just uncheck looping on the animation node.
also your end overlap event is just repeating the same thing as your second animation so that wouldnt have accomplished anything.
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