Lots of .pdb and .dll files under Binaries/Win64
im pretty new to unreal and was setting up a new repo to work with an artist for the coming gamejam. One thing i noticed is: although the github gitignore template ignores the binaries folder, the artist is unable to open/recompile the project when i change a single line of code (adding classes, changing classes etc.).
Also: Everytime i make changes in code there are added new .dll and .pdb files as seen in the screenshot.
Is it correct to NOT ignore the binaries folder with its .dll and .pdb files in it? Isnt the project going to become very huge very fast as those .pdb files are around ~25mb big in size?
asked May 10 '18 at 03:13 PM in C++ Programming
You should have a way of sharing binary files with artists, but git is not appropriate for that, since the repository would be huge. Use another file sharing tools using the cloud (Dropbox, Drive...)
answered May 10 '18 at 04:06 PM
I know this question is old and I hope you got your answer already but for the record:
Everything ignored by the default .gitignore can be rebuilt one way or another, I've also already done some playing with source control myself and it usually is fine as long as you recompile but if something breaks for someone (i.e. launcher not opening at all as you said) they usually have to:
1 - Right click in the .uproject file and select "Generate Visual Studio project files"
2 - Open the visual studio .sln file and open it
3 - In Visual Studio: press Build -> Build Solution or Ctrl + F9
4 - Double click the .uproject file in order to open it.
I hope this helps someone in the future as this is the first result in Google when searching "binaries win64 pdb file ue4"
I was hoping I'd find an answer about whether it's safe to delete them or not, I am almost sure it is safe to delete them but I don't want to rebuild everything, here's a screenshot of my Binaries/Win64 folder: Note that every UE4Editor-ProjectName-0000.pdb has a size between 27 and 28MB and that the main ProjectName.pdb file has a size of 116MB, the whole folder takes 3.45GB and I'm fairly sure (at 99.99%) that sharing this with your artist would be completely pointless (unless you want to share the debug info, but even then you should probably only send the most recent one or something)
answered May 07 '19 at 04:18 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here