Lots of .pdb and .dll files under Binaries/Win64
im pretty new to unreal and was setting up a new repo to work with an artist for the coming gamejam. One thing i noticed is: although the github gitignore template ignores the binaries folder, the artist is unable to open/recompile the project when i change a single line of code (adding classes, changing classes etc.).
Also: Everytime i make changes in code there are added new .dll and .pdb files as seen in the screenshot.
Is it correct to NOT ignore the binaries folder with its .dll and .pdb files in it? Isnt the project going to become very huge very fast as those .pdb files are around ~25mb big in size?
asked May 10 '18 at 03:13 PM in C++ Programming
You should have a way of sharing binary files with artists, but git is not appropriate for that, since the repository would be huge. Use another file sharing tools using the cloud (Dropbox, Drive...)
answered May 10 '18 at 04:06 PM
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