Transparent Ocean With Displacement Artifacts
Hi there, I have an ocean with waves and it is a translucent material. It is 2 sided. At an angle, you can see through the waves and see it's back face, causing unwanted artifacts. I have tried using this method to cull inner faces:
This unfortunately breaks down since my ocean stretches out the the horizon, and causes noise to appear along the horizon when I adjust the depth bias. Has anyone come across this and know of an easy solution?
asked May 10 '18 at 04:35 PM in Rendering
You are on the right path, just have a larger bias, and potentially adapt it with distance and/or camera angle, when testing against custom depth.
answered May 10 '18 at 05:18 PM
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