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Depth Fade On One Side of Mesh?

I am using depth fade for my ocean opacity which looks good from the surface, but under water it turns the sky black, which I suppose would be expected since it is a 2 sided material. Is there a way to apply depth fade to only the top side of the material, maybe based on normals? I tried multiplying it by vertexnormalws, but my ocean vanished.

Product Version: UE 4.18
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asked May 10 '18 at 04:41 PM in Rendering

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Gampersnaz
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You can use Two Sided sign material expression, to determine, if you are rendering front or back face, and adjust fade accordingly.

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answered May 10 '18 at 05:21 PM

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Deathrey
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avatar image Gampersnaz May 10 '18 at 05:24 PM

That did the trick! Thanks a bunch!

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