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Character spawning

Hello UE4 community! im a bit of a noob but, for some reason my ThirdPersonCharacter is spawning where the camera is in the editor instead of where the pawn is placed.

Any ideas?

Product Version: UE 4.18
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asked May 11 '18 at 12:08 AM in Using UE4

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SpaceJelloYT
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The character spawns at a player start, you can drag one into your level. A pawn in the level is just another thing that will be there when you play.

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answered May 11 '18 at 08:52 AM

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HarryHighDef
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avatar image HarryHighDef May 11 '18 at 08:53 AM

alt text

capture.png (49.2 kB)
avatar image SpaceJelloYT May 11 '18 at 12:30 PM

when i do that, the pawn has no animation blueprint.

avatar image ThompsonN13 May 11 '18 at 03:12 PM

have you checked the spawn player at setting? its accessed from the small down arrow next to play on the toolbar

alt text

capture.png (30.2 kB)
avatar image SpaceJelloYT May 11 '18 at 10:25 PM

But this alt text

capture.png (6.1 kB)
avatar image ThompsonN13 May 11 '18 at 10:36 PM

i dont understand what your attempting to say. please use complete sentences and explain what your trying to say.

that is the setting i was referring to. your current setting would have the character spawn where the camera is.

avatar image SpaceJelloYT May 11 '18 at 10:55 PM

The problem is that the "default player start" is un-clickable

avatar image ThompsonN13 May 11 '18 at 11:16 PM

do you have a player start in your level?

avatar image SpaceJelloYT May 12 '18 at 02:16 AM

but all i want to do is to have the character spawn where the pawn in place, but no i didn't have a player start, and i see where your going and i respect your help.

avatar image ThompsonN13 May 12 '18 at 02:44 AM

i wasnt trying to offend or anything like that. im just throwing out ideas, and i wasnt sure if the player start was still in your level. Ive never had this issue before either.

so your trying to posses a character that you placed in your level? if thats the case is auto posses set to player 0.

avatar image SpaceJelloYT May 12 '18 at 03:13 PM

Can you please explain this "auto posses" because even when i have a player start my character still has no animations when it spawns in

avatar image ThompsonN13 May 12 '18 at 07:08 PM

auto posses is used when you place a character in the scene and want to play as that character when the game starts. is that what you are attempting to do? it is completely separate from using a player start.

as for your character not having animations. do you have a animation blueprint setup within the character blueprint?

you need to explain what your looking to accomplish in detail a bit more so we have a definitive direction to move toward. right now im having to guess at what your trying to achieve which makes things much harder.

avatar image SpaceJelloYT May 12 '18 at 07:33 PM

Ok, so the character in the orange box is the one that spawned where the camera and it has no animation, the one in the blue box is the pawn that is placed in the level and has an animation blueprint, even though they are the same pawn.

avatar image ThompsonN13 May 12 '18 at 08:24 PM

ok does that mean that your trying to use the one placed in the level? if this is the case then select the character and go to the details panel and look for the pawn section and set auto posses to player 0. this should get you possessing the character. once your possessing the correct character then we can work on getting your anim bp to work.

if thats not the case then again explain what your trying to accomplish.

avatar image SpaceJelloYT May 12 '18 at 08:27 PM

That's what i wanted! Thank you for your help <3

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