Odd Shadowing with Static Lighting
After baking static directional lighting I am getting odd shadow spots on my meshes. I also have a static skylight involved. How can I rid myself of these odd shadows??
Here is a screenshot:
As you can see the rock has odd shadows. the trees also have this effect but i have moved them to show the difference before and after baking. I can provide any info you need to help.
I also think while possibly a different issue with LODs, I am getting the following errors on build:
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