Odd Shadowing with Static Lighting
Hey! After baking static directional lighting I am getting odd shadow spots on my meshes. I also have a static skylight involved. How can I rid myself of these odd shadows?? Here is a screenshot: As you can see the rock has odd shadows. the trees also have this effect but i have moved them to show the difference before and after baking. I can provide any info you need to help. I also think while possibly a different issue with LODs, I am getting the following errors on build: Thanks!
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It looks like a UV mapping issue, did you get any errors/warnings as you built the lighting?
I have one mesh that is currently bad and causes a "overlapping uv" error. but it is not the rocks or trees. the trees had a "lightmap too large" warning but then i just lowered the lightmap res for the two tree meshes and it went away. Also LODs seem to cause an issue with the trees. something about having unique uvs