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Attaching wind source to Skeletal Mesh itself ?

Hi,

I have a SkeletalMesh with APEX Clothing and I want that cloth to keep flying in a certain direction, just like we can do by applying wind using the show menu however all the tutorials I found tell me to use Wind Directional Source but I don't want to use that, I am making a mod and I only have access to SkeletalMesh not the level so is it possible to add wind source directly to the SkeletalMesh ? maybe like in a socket or something ? I am not sure if it makes sense but I just want the cloth to keep flying in one direction without using environment.

Is it possible or not ?

My UE version is 4.7.6.

Thanks!

Product Version: UE older version
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asked May 11 '18 at 05:06 AM in Using UE4

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BrutalAce
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avatar image Tec_Zone May 11 '18 at 01:37 PM

Hello, for that you will have to take a side of the body in the interface of the skequelle, then make a right click and create a socket then right click > add preview asset you take it and place it and its done:)

https://www.youtube.com/watch?v=A92j5QQzkos

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1 answer: sort voted first

Hello, for that you will have to take a side of the body in the interface of the skequelle, then make a right click and create a socket then right click > add preview asset you take it and place it and its done:)

https://www.youtube.com/watch?v=A92j5QQzkos

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answered May 11 '18 at 01:37 PM

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Tec_Zone
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avatar image BrutalAce May 11 '18 at 03:56 PM

Yes but that's the way to attach another mesh with the skeletal mesh, in my case I want to attach a WindDirectionalSource to the skeletal mesh, it's a class so is it possible to attach that and how ?

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