Creating World/Level by C++
I'm trying to create a new level by C++ code. I found, that I can use
But there I need to use UnrealEd module with which I have some problems. After adding it to Build.cs file project doesn't compile. I have found information about creating new Editor Module, but I want to use this functionality by pressing a single button. For example, I have defined bool bCreateWorld in my class, and in OnConstruction I want to use it like that:
Is it possible?
asked May 11 '18 at 09:19 AM in C++ Programming
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